Open via text editor (Notepad++ or so on).īonus += GetSkillAttributeValue(S_Alchemy_s07, _HIT_DAMAGE_BONUS, false, true) It should be located in modName\content\scripts\game\playerfolder.Ģ. Navigate to in mod that causes compatibility problems like AutoLoot or MoreQuickSlots. It's very simple, you just need to edit a single line in a text file.ġ.
If Script Merger doesn't helps you can install it manually. If you have other mod that uses you will have to merge them. This mod makes critical damage scale properly.ĭownload with NMM and simply activate mod.ĭownload manually and unpack "modHunterInstinctPatch" folder to Witcher 3 gameĭirectory/mods folder (example D:\Games\The Witcher 3\mods). And +20% crit damage bonus is simply too small to notice. So, actually skill works on vanilla game, but does not scale to skill level. That means, that in vanilla game skill gives you +20% crit damage on level 5, just like on level 1. But, seems like developer have forget to multiply by skill level and Hunter Instinct always gives +20% crit damage no matter the level. "When Adrenaline Points are at their maximum, critical hit damage against the targeted enemy type is increased by 100%."īasically it should give +20% critical damage for every skill level (+40% for level 2 and so on). This mod fixes the Hunter Instinct skill, making it work like described. Many players have noticed that Hunter Instinct skill does not increase damage, even when all the skill conditions is met.